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Guildpact booster pack contains 15 cards per pack. Distribution is 1 rare, 3 uncommon, and 11 commons. Released on February 3rd, 2006, Guildpact is the second set in the Ravnica block. The set contains 165 black-bordered cards (55 rare, 55 uncommon, and 55 commons).
Ravnica was conceived following the success of Invasion. Invasion, released in 2000, emphasized interactions between the colors, and it was one of Magic's most popular releases ever. Lead designer Mark Rosewater wanted to expand on the multicolor theme in a new way. Therefore, the design of Ravnica block is based around ten two-color pairs, including cards in which those pairs of colors work in concert.
Of the ten guilds that rule the city of Ravnica, three are the sole focus of this second set in the block. The previous expansion, Ravnica: City of Guilds, focused on four of these guilds. Dissension brought it to a close by introducing the last three guilds. Each guild corresponds to a different two-color combination. The three guilds featured in Guildpact are:
- The Orzhov Syndicate (white/black): While masquerading as a religion, the Orzhov are actually Mafia-like business people. With no economic transaction that isn't directly or indirectly under their control, they are directed by the Ghost Council of Orzhova, composed of the spirits of former Orzhov Patriarchs and Matriarchs.Teysa, Orzhov Scion, is the champion of the guild, and plays a major part in the book series.
- The Izzet League (blue/red): Like mad scientists, the Izzet are responsible for almost all of the beneficial technologies and magics that keep Ravnica running. Unfortunately, their impulsive and reckless research principles mean that just as many have failed experiments with explosive results. Their guild leader is an extremely intelligent but temperamental and egotistic dragon wizard named Niv-Mizzet, the Firemind. The champions of the Izzet are a husband-wife pair of wizards named Tibor and Lumia.
- The Gruul Clans (red/green): The Gruul Clans were originally the Guild of Savage Nature, appointed to speak for and protect the people who lived in the harsh natural environments of Ravnica. As the city expanded over nature, the other nine guilds (specifically the other Green-oriented guilds) began appointing themselves as nature's defenders. Eventually phased out entirely by the rest of the guilds, the Gruul fractured into a myriad of different clans, all bent on destroying civilization. Some do it for revenge, others simply because they like to smash stuff. The biggest clan is ruled by the cyclops Borborygmos. Despite not being affiliated with any of the clans, the members view Ulasht, the Hate Seed as their champion as it represents all they stand for.
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